If a vehicle's armour is breached make a Damage roll to see what happens. Roll a D6 and look up the result on the appropriate Damage table. Note there are separate tables for glancing, penetrating and ordnance hits.
GLANCING HIT (S+D6 ROLL EQUALS ARMOUR VALUE)
| D6 | Result |
|---|---|
| 1-2 | Crew shaken – The vehicle may not shoot next turn. Embarked troops may disembark and the vehicle can still move. |
| 3 | Crew stunned – The vehicle may not move or shoot next turn, embarked troops may not disembark. |
| 4 | Immobilised – The vehicle may not move for the rest of the game. Skimmers that are immobilised crash and are destroyed. |
| 5 | Armament destroyed – One of the vehicle's weapons (chosen by attacker) is destroyed. |
| 6 | Vehicle destroyed! – The vehicle is wrecked, mark it with cotton wool smoke or remove it from play altogether. |
PENETRATING HIT (S+D6 ROLL BEATS ARMOUR VALUE)
| D6 | Result |
|---|---|
| 1 | Crew stunned – The vehicle may not move or shoot next turn, embarked troops may not disembark. |
| 2 | Immobilised – The vehicle may not move for the rest of the game. Skimmers that are immobilised crash and are destroyed. |
| 3 | Armament destroyed – One of the vehicle's weapons (chosen by the attacker) is lost. |
| 4 | Vehicle destroyed! – The vehicle is wrecked, mark with cotton wool smoke or remove from play altogether. |
| 5 | Vehicle destroyed! – An explosion slews the wreck D6" in a direction determined by rolling the Scatter dice. On a roll of a HIT the wreck flips over onto its side or roof (whichever way it balances best, randomise if necessary). Models in the way leap aside automatically. |
| 6 | Vehicle destroyed! – The vehicle's fuel and ammo detonate, scattering flaming debris over a D6" radius measured from the vehicle's edge. Models in range suffer 1 wound on a D6 roll of 4+ (saving throws are allowed), vehicles are unaffected. |
ORDNANCE HIT (ORDNANCE WEAPON BEATS ARMOUR)
| D6 | Result |
|---|---|
| 1 | Crew stunned – The vehicle may not move or shoot next turn. Embarked troops may not disembark. |
| 2 | Immobilised – The vehicle may not move for the rest of the game. Skimmers which are immobilised crash and are destroyed. |
| 3 | Armament destroyed – One of the vehicle's weapons (chosen by the attacker) is destroyed. |
| 4 | Vehicle destroyed! – The massive impact slews the wreck D6" in a direction determined by rolling the Scatter dice. On a roll of a HIT the wreck flips over onto its side or roof (whichever way it balances best, randomise if necessary). Models in the way leap aside automatically. |
| 5 | Vehicle destroyed! – The vehicle's fuel and ammo detonate, scattering flaming debris over a D6" radius measured from the edges of the vehicle. Any models within range suffer 1 wound on a D6 roll of 4 or more (saving throws are allowed), vehicles are unaffected. |
| 6 | Vehicle annihilated! – The vehicle is blown to pieces by the shot. Red hot fragments of armour, engine and weaponry are sent scything in a 6" radius measured from the edges of the vehicle. Any models within range suffer 1 wound on a roll of 4+ (saving throws are allowed), other vehicles are unaffected. Remove the destroyed vehicle model (only a smoking crater is left behind). |