Reserves are forces which are in the same area or sector as the troops on the battlefield and are available to reinforce the troops engaged with the enemy. These are also the troops held back to plug gaps in a defensive line or to exploit breakthroughs by a vanguard.
Troops in reserve are not deployed at the start of the battle, but will become available in later turns of the game. Roll for each unit separately at the start of the player's turn. No reserves can enter play on the first turn.
| Turn 1 | Turn 2 | Turn 3 | Turn 4+ | |
|---|---|---|---|---|
| Reserves arrive on... | - | 4+ | 3+ | 2+ |
Once the reserves arrive they must move on from the table edge in the player's deployment zone, unless specified otherwise in the scenario. Note that you must bring reserves onto the tabletop on the turn they arrive, they can't hang around off the edge of the battlefield and wait for others to turn up!
In the case of a unit being carried by a transport vehicle just roll to see if the transport turns up. If the transport arrives it will automatically bring the unit along with it.