Some scenarios have a Random Game Length to introduce an element of uncertainty into the hapless commander's plans. Random Game Length might represent the amount of time remaining until dawn or dusk, the imminent arrival of overwhelming enemy forces, shortages of fuel or ammunition or the effects of battles taking place on other sectors of the battle front.
A game of random length will always last a minimum of 4 turns.
At the end of the 4th turn, roll a dice: on a roll of 2+ there is a 5th turn for both players. At the end of the 5th turn roll a dice: on a 3+ there will be a 6th turn, and so on. The roll needed to get another turn is shown on the table below.
If the roll is failed then the game ends.
| Turn 4 | Turn 5 | Turn 6 | Turn 7 | Turn 8+ | |
|---|---|---|---|---|---|
| Next turn on... | 2+ | 3+ | 4+ | 5+ | 6+ |