Joining and Leaving Units

Source: Core Rulebook 3E, p. 75

An independent character joins a unit by moving within 2 inch coherency of it, gains none of the unit's special abilities, and may only join or leave during the movement phase.

In order to join a unit an independent character simply has to move within the 2" coherency distance of the unit during his movement phase. Note that if an independent character joins a unit which has special abilities such as infiltrators, jump pack troops, cavalry etc., he does not gain any of the abilities of the unit.

An independent character may leave a unit during the movement phase by moving out of coherency distance with it.

An independent character may only join or leave a unit during the movement phase – once assaults are launched it is too late to join in or duck out!