Attacker's Overview
Your force has been given a specific location to capture from the enemy. This could be a hill, an important building, a bridge, a supply dump or some other feature. You must eliminate enemy forces in the area and hold your objective against enemy counter-attacks.
Defender's Overview
Your force currently holds a location of vital strategic importance. You must stop it falling into enemy hands at all costs. If overwhelming enemy forces do capture the location mount a counter-attack as soon as possible to regain it.
Scenario Special Rules
Take and Hold missions use the Deep Strike, Infiltrators, Random Game Length and Reserves scenario special rules.
Set-Up
- Both players roll a dice, the player that rolls the highest can choose one of the long table edges as his table edge.
- Both players roll a dice. The player that rolls highest chooses a piece of terrain to be the objective. This piece of terrain must be at least 24" from his own board edge, and may not be within 12" of any other board edge. It can be a building, a hill, a bridge, a pile of crates or anything else you might have in your terrain collection. This is the attacker's objective.
- The defender deploys any of his Troops and Heavy Support within 12" of the objective. The defender does not have to deploy all these units, but he must deploy at least one. The rest of his forces are in reserve.
- If the attacker has any troops which can Infiltrate then they may deploy these units after all the enemy units have been placed. They may be placed anywhere on the battlefield further than 18" from an enemy unit.
- The attacker takes first turn, moving all his forces onto the tabletop from his table edge.
Diagram: Deployment along the attacker's long table edge; the objective terrain piece is placed at least 24" from that edge and more than 12" from any other board edge.
Mission Objective
The player that controls the objective at the end of the game wins the battle.
To control the objective you must have the closest unit to the objective at the end of the game. Immobilised vehicles or units of bikes, cavalry or infantry with more than 50% casualties cannot control the objective.
Reserves
The defender's reserves move on from his table edge.
Game Length
The game lasts for a variable number of turns.
Line Of Retreat
Troops which are forced to fall back will do so towards their board edge by the shortest route possible, using the normal Fall Back rules.