Attacker's Overview
Your forces have been committed to the front line in an all out attack against the enemy. Your orders are simple: annihilate enemy forces, crush them entirely.
Defender's Overview
The enemy has launched an all-out attack which you must survive, destroying as many of his forces as possible. You are badly outnumbered, but must sell yourselves dearly to blunt the attack.
Scenario Special Rules
Meat Grinder missions use the Deep Strike, Infiltrators, Random Game Length, and Sustained Attack scenario special rules.
Set-Up
Both players roll a dice, the player that rolls highest chooses his deployment zone, which can be either of the long table edges. He may deploy his forces up to 12" onto the board.
The opposing player gets the opposite table edge. He may deploy his forces up to 12" onto the board.
Both players roll a dice. The player that loses the roll off must deploy one of his units first. The other player then deploys one of his units. The players alternate deploying units in this way until their entire armies are on the table. The players must deploy their Heavy Support first, followed by Troops, Elites, HQ and finally Fast Attack units.
If either side has Infiltrators in his force then they may be deployed after all other units have set up. However, they are not restricted by the deployment zones, and may set up anywhere on the battlefield which is more than 18" from an enemy unit. If both sides have Infiltrators each player must roll a D6. The player with the highest score has the choice of deploying his Infiltrators first or second.
Both players roll a dice, the highest score chooses whether to go first or second.
Diagram: Deployment zones extend 12" onto the table from each long board edge.
Mission Objective
To win the battle the attacker must annihilate the defender's army. He wins the battle if at the end of the game the defender has no forces left. If the defender has any forces remaining then he wins the battle.
Reserves
None.
Game Length
The game lasts for a variable number of turns.
Line Of Retreat
Troops which are forced to fall back will do so towards their board edge by the shortest route possible, using the normal Fall Back rules.