Overview
Both sides are attempting to punch through the enemy lines to establish forward positions and probe the enemy's strength in preparation for a major attack.
Scenario Special Rules
Recon missions use the Infiltrators and Victory Points scenario special rules.
Set-Up
Both players roll a dice, the winner gets to choose which of the long board edges will be his deployment zone. Units may be deployed up to 18" onto the board.
The opponent gets the opposite board edge.
Both players roll a dice. The player that loses the roll off deploys one of his units first. The other player then deploys one of his units. The players alternate deploying in this way until their entire armies are on the table.
No unit may be deployed with 24" of the enemy. The players must deploy their units in the following order: Heavy Support first, followed by Troops, Elites, HQ and finally Fast Attack units.
If either side has any troops which can Infiltrate then they may deploy these units after all the other units have been placed. They may be placed anywhere on the battlefield which is 18" or more from an enemy unit. If both sides have Infiltrators roll a dice: the winner may choose whether to deploy his Infiltrators before or after enemy Infiltrators.
Both players roll a dice, the player that rolls highest may choose whether to go first or second.
Diagram: Deployment zones run the full width of the table along each long board edge, each extending 18" onto the table.
Mission Objective
Both players must attempt to get units into the enemy deployment zone. Each player gets bonus victory points for each unit he has in the enemy deployment zone at the end of the game.
Each undamaged vehicle, or unit of infantry, bikes or cavalry with over half its original number of models in the enemy deployment zone at the end of the game is worth +200 victory points. Each damaged vehicle or unit with less than half its original models in the enemy deployment zone is worth +100 points.
The player with the highest victory points total wins.
Reserves
None.
Game Length
The game lasts for six turns.
Line Of Retreat
Troops which are forced to fall back will do so towards the long board edge of their deployment zone, using the normal Fall Back rules.