Breakout

Source: Core Rulebook 3E, p. 154

Breakthrough mission where a surrounded attacker, deployed centrally between two split defending forces, must escape half or more of his units off either short board edge.

Attacker's Overview. Your forces have been surrounded and are facing annihilation unless you can break through the enemy lines. You must act quickly to escape before your foes can move up overwhelming forces to annihilate you.

Defender's Overview. You have an enemy force trapped and surrounded. Your force has been ordered to contain this pocket of resistance whilst forces are massed to wipe them out.

Scenario Special Rules

None.

Set-Up

  1. Number the short board edges 1 and 2.
  2. The defender must split his force into two parts, one for each short board edge. Each force must include whole units, units may not be split between forces. Number these forces 1 and 2 to correspond with the short board edge numbers. Forces chosen from the Elites section of the defender's army list do not have to be allocated to a force, they can be positioned in either force later.
  3. The attacker deploys all his forces in his deployment zone.
  4. The defender deploys his units. They may not be positioned within 18" of any enemy unit and must be closer to their allocated short board edge than the opposite short board edge.
  5. The defender now deploys his Elite units, they can be placed anywhere on the board, but not within 18" of any enemy unit.
  6. Roll a D6: on a 1 the defender gets the first turn, on a 2 or more the attacker gets the first turn.

Diagram: Breakout Mission Set-Up. The board is divided lengthways into five bands between the two short board edges: a 12"-wide Defender's Deployment Zone 1 at one short edge (with a 12"-deep Attacker's Escape Route beyond it), then an 18" gap, then a central 12"-wide Attacker's Deployment Zone, then another 18" gap, then a 12"-wide Defender's Deployment Zone 2 at the other short edge (with its own 12"-deep Attacker's Escape Route beyond it).

Mission Objective

The attacker must get as many units off the board as he can. If he manages to get half or more of the units in his force off either of the short board edges, or up to 12" along the long table edges from each corner, then he wins. A unit with any survivors or a damaged vehicle still counts towards this.

If the attacker does not manage this then the defender wins.

Reserves

None.

Game Length

The game lasts for six turns.

Line of Retreat

Defending units which are forced to fall back will do so towards the closest short board edge. Attacking units which are forced to fall back will do so towards the centre of the board. All units use the normal Fall Back rules and move along the shortest possible route. Once they reach the centre of the board they will automatically regroup regardless of numbers remaining, enemies in close proximity or anything else (the situation is desperate!).